Friday, November 23, 2007

Guide To Job Interview Answers

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Winrunner Questions - 5

 
What is the purpose of GUI map configuration?
GUI Map configuration is used to map a custom object to a standard object.

How do you make the configuration and mappings permanent?
The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script
 
What is the purpose of GUI spy?
GUI Spy can be used to view the properties of any GUI object on your desktop. You use the Spy pointer to point to an object, and the GUI Spy displays the properties and their values in the GUI Spy dialog box. You can choose to view all the properties of an object, or only the selected set of properties that WinRunner learns.
 
What is the purpose of obligatory and optional properties of the objects?
For each class, WinRunner learns a set of default properties. Each default property is classified “obligatory” or “optional”.
  • An obligatory property is always learned (if it exists).
  • An optional property is used only if the obligatory properties do not provide unique identification of an object. These optional properties are stored in a list. WinRunner selects the minimum number of properties from this list that are necessary to identify the object. It begins with the first property in the list, and continues, if necessary, to add properties to the description until it obtains unique identification for the object.
 
What is the purpose of location indicator and index indicator in GUI map configuration?
In cases where the obligatory and optional properties do not uniquely identify an object, WinRunner uses a selector to differentiate between them. Two types of selectors are available:
  • A location selector uses the spatial position of objects.
The location selector uses the spatial order of objects within the window, from the top left to the bottom right corners, to differentiate among objects with the same description.
  • An index selector uses a unique number to identify the object in a window.
The index selector uses numbers assigned at the time of creation of objects to identify the object in a window. Use this selector if the location of objects with the same description may change within a window.
 
How do you handle custom objects?
A custom object is any GUI object not belonging to one of the standard classes used by WinRunner. WinRunner learns such objects under the generic “object” class. WinRunner records operations on custom objects using obj_mouse_ statements. If a custom object is similar to a standard object, you can map it to one of the standard classes. You can also configure the properties WinRunner uses to identify a custom object during Context Sensitive testing.
 
 
What is the purpose of different record methods 1) Record 2) Pass up 3) As Object 4) Ignore.
  • Record instructs WinRunner to record all operations performed on a GUI object. This is the default record method for all classes. (The only exception is the static class (static text), for which the default is Pass Up.)
  • Pass Up instructs WinRunner to record an operation performed on this class as an operation performed on the element containing the object. Usually this element is a window, and the operation is recorded as win_mouse_click.
  • As Object instructs WinRunner to record all operations performed on a GUI object as though its class were “object” class.
  • Ignore instructs WinRunner to disregard all operations performed on the class.
 
What are the virtual objects and how do you learn them?
  • Applications may contain bitmaps that look and behave like GUI objects. WinRunner records operations on these bitmaps using win_mouse_click statements. By defining a bitmap as a virtual object, you can instruct WinRunner to treat it like a GUI object such as a push button, when you record and run tests.
  • Using the Virtual Object wizard, you can assign a bitmap to a standard object class, define the coordinates of that object, and assign it a logical name.
      To define a virtual object using the Virtual Object wizard:
  • Choose Tools > Virtual Object Wizard. The Virtual Object wizard opens. Click Next.
  • In the Class list, select a class for the new virtual object. If rows that are displayed in the window. For a table class, select the number of visible rows and columns. Click Next.
  • Click Mark Object. Use the crosshairs pointer to select the area of the virtual object. You can use the arrow keys to make precise adjustments to the area you define with the crosshairs. Press Enter or click the right mouse button to display the virtual object’s coordinates in the wizard. If the object marked is visible on the screen, you can click the Highlight button to view it. Click Next.
  • Assign a logical name to the virtual object. This is the name that appears in the test script when you record on the virtual object. If the object contains text that WinRunner can read, the wizard suggests using this text for the logical name. Otherwise, WinRunner suggests virtual_object, virtual_push_button, virtual_list, etc.
    You can accept the wizard’s suggestion or type in a different name. WinRunner checks that there are no other objects in the GUI map with the same name before confirming your choice.
 

Monday, November 19, 2007

Winrunner Questions - 4


How do you find an object in a GUI map?
The GUI Map Editor is been provided with a Find and Show Buttons.
  • To find a particular object in the GUI Map file in the application, select the object and click the Show window. This blinks the selected object.
  • To find a particular object in a GUI Map file click the Find button, this gives the option to select the object. When the object is selected, if the object has been learned to the GUI Map file it will be focused in the GUI Map file.

How does WinRunner handle varying window labels?
We can handle varying window labels using regular expressions. WinRunner uses two “hidden” properties in order to use regular expression in an object’s physical description. These properties are regexp_label and regexp_MSW_class.

  • The regexp_label property is used for windows only. It operates “behind the scenes” to insert a regular expression into a window’s label description.
  • The regexp_MSW_class property inserts a regular expression into an object’s MSW_class. It is obligatory for all types of windows and for the object class object.

What is the purpose of regexp_label property and regexp_MSW_class property?
  • The regexp_label property is used for windows only. It operates “behind the scenes” to insert a regular expression into a window’s label description.
  • The regexp_MSW_class property inserts a regular expression into an object’s MSW_class. It is obligatory for all types of windows and for the object class object.

How do you suppress a regular expression?
We can suppress the regular expression of a window by replacing the regexp_label property with label property.


How do you copy and move objects between different GUI map files?
We can copy and move objects between different GUI Map files using the GUI Map Editor. The steps to be followed are:
  • Choose Tools > GUI Map Editor to open the GUI Map Editor.
  • Choose View > GUI Files.
  • Click Expand in the GUI Map Editor. The dialog box expands to display two GUI map files simultaneously.
  • View a different GUI map file on each side of the dialog box by clicking the file names in the GUI File lists.
  • In one file, select the objects you want to copy or move. Use the Shift key and/or Control key to select multiple objects. To select all objects in a GUI map file, choose Edit > Select All.
  • Click Copy or Move.
  • To restore the GUI Map Editor to its original size, click Collapse

How do you clear a GUI map files?

We can clear a GUI Map file using the “Clear All” option in the GUI Map Editor.

How do you filter the objects in the GUI map?
GUI Map Editor has a Filter option. This provides for filtering with 3 different types of options.
  • Logical name displays only objects with the specified logical name.
  • Physical description displays only objects matching the specified physical description. Use any substring belonging to the physical description.
  • Class displays only objects of the specified class, such as all the push buttons.

Thursday, November 15, 2007

Winrunner Questions - 3


What do you mean by the logical name of the object?
An object’s logical name is determined by its class. In most cases, the logical name is the label that appears on an object.

What is the different between GUI map and GUI map files?

1) The GUI map is actually the sum of one or more GUI map files. There are two modes for organizing GUI map files.

  • Global GUI Map file: a single GUI Map file for the entire application
  • GUI Map File per Test: WinRunner automatically creates a GUI Map file for each test created.

2) GUI Map file is a file which contains the windows and the objects learned by the WinRunner with its logical name and their physical description.

How do you view the contents of the GUI map?
GUI Map editor displays the content of a GUI Map. We can invoke GUI Map Editor from the Tools Menu in WinRunner. The GUI Map Editor displays the various GUI Map files created and the windows and objects learned in to them with their logical name and physical description.

What is set_window command?

Set_Window command sets the focus to the specified window. We use this command to set the focus to the required window before executing tests on a particular window.

Syntax: set_window(, time);
The logical name is the logical name of the window and time is the time the execution has to wait till it gets the given window into focus.

How do you load GUI map?
We can load a GUI Map by using the GUI_load command.

Syntax: GUI_load(<file_name>);

What is the disadvantage of loading the GUI maps through start up scripts?

  • If we are using a single GUI Map file for the entire AUT then the memory used by the GUI Map may be much high.
  • If there is any change in the object being learned then WinRunner will not be able to recognize the object, as it is not in the GUI Map file loaded in the memory. So we will have to learn the object again and update the GUI File and reload it.
What happens when you load GUI map?
When we load a GUI Map file, the information about the windows and the objects with their logical names and physical description are loaded into memory. So when the WinRunner executes a script on a particular window, it can identify the objects using this information loaded in the memory.

How do you unload the GUI map?
We can use GUI_close to unload a specific GUI Map file or else we call use GUI_close_all command to unload all the GUI Map files loaded in the memory.

Syntax: GUI_close(<file_name>); or GUI_close_all;

What is the purpose of the temp GUI map file?
While recording a script, WinRunner learns objects and windows by itself. This is actually stored into the temporary GUI Map file. We can specify whether we have to load this temporary GUI Map file should be loaded each time in the General Options.

What is the extension of gui map file?
The extension for a GUI Map file is “.gui”.

Wednesday, November 07, 2007

Winrunner Questions - 2

How can we perform debugging of the scripts?
We can debug the script by executing the script in the debug mode. We can also debug script using the Step, Step Into, Step out functionalities provided by the WinRunner.

How do you run your test scripts?
Test scripts can be run in Verify mode to test your application. Each time WinRunner encounters a checkpoint in the test script, it compares the current data of the application being tested to the expected data captured earlier. If any mismatches are found, WinRunner captures them as actual results.

How do you analyze results and report the defects?
Following each test run, WinRunner displays the results in a report. The report details all the major events that occurred during the run, such as checkpoints, error messages, system messages, or user messages. If mismatches are detected at checkpoints during the test run, you can view the expected results and the actual results from the Test Results window. If a test run fails due to a defect in the application being tested, you can report information about the defect directly from the Test Results window. This information is sent via e-mail to the quality assurance manager, who tracks the defect until it is fixed.

What is the use of Test Director?
TestDirector is Mercury Interactive’s software test management tool. It helps quality assurance personnel plan and organize the testing process. With TestDirector you can create a database of manual and automated tests, build test cycles, run tests, and report and track defects. You can also create reports and graphs to help review the progress of planning tests, running tests, and tracking defects before a software release.

How do you integrate your automated scripts from TestDirector?
When you work with WinRunner, you can choose to save your tests directly to your TestDirector database or while creating a test case in the TestDirector we can specify whether the script in automated or manual. And if it is automated script then TestDirector will build a skeleton for the script that can be later modified into one which could be used to test the AUT.

What is the purpose of loading WinRunner Add-Ins?
Add-Ins are used in WinRunner to load functions specific to the particular add-in to the memory. While creating a script only those functions in the add-in selected will be listed in the function generator and while executing the script only those functions in the loaded add-in will be executed else WinRunner will give an error message saying it does not recognize the function.

What are the reasons that WinRunner fails to identify an object on the GUI?
WinRunner fails to identify an object in a GUI due to various reasons.

  • The object is not a standard windows object.
  • If the browser used is not compatible with the WinRunner version, GUI Map Editor will not be able to learn any of the objects displayed in the browser window.